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Showing posts from June, 2023

Theory: Gamified Reading and Writing Rewards Theory for Young Learners in a 3D Open World Environment

Theory: Objective: The objective of this theory is to motivate and engage young learners (ages 3-7) in reading and writing activities by implementing a traditional in-game currency system within a 3D open world environment. Rewards and Currency: Introduce an age-appropriate in-game currency, such as coins or tokens, that young learners can earn by completing reading and writing tasks or participating in literacy-related activities. This currency will serve as a reward for their efforts. Immediate Rewards: Provide immediate rewards in the form of coins, gems, or points when young learners accomplish reading and writing-related tasks or reach specific milestones. For example, they can earn coins for reading a storybook, completing a writing exercise, or participating in literacy games. Customization Options: Create a child-friendly virtual marketplace within the game where young learners can spend their earned currency to personalize their in-game characters, surroundings, or objects. T...